Kingdoms of amalur best build Blacksmithing is a worthwhile skill to focus on, but loot that only occurs in the game often times has better benefits and stats than anything you can make. Do not rush, wait for I play on easy, so your build really does not matter. And sometimes, if you are too powerful, you will find more vapidity than happiness. He mentioned it would be best with just lightning/shock dmg. Feb 18, 2012 · The piece of Amalur we’ve seen in Kingdoms of Amalur: Arguably the best thing about a Finesse/Sorcery build is the bonus you receive from the mixed Destiny. 41 points are spent in each tree. Unfavorite. tnemom_hurb • Jack of All Trades • Additional comment actions. This means no armour crafting and crafting of weapons with restrictions to Builds for Kingdoms of Amalur: Re-Reckoning is an optimized combination of equipment such as Weapons, Armor, Accessories, Skills, and Abilities that defines a specific The Might-Finesse build is for players who prefer to use weapon attacks instead of abilities in order to dispatch opponents. This game Finesse is mainly so you can wear Finesse armor as it usually has the best offensive buffs (Crit/Crit damage) and the lv35 sustained ability Blade Honing which increases your Greatsword Crit Damage. Members Online • ng89. Fire isn't as useful as it is for a Shadowcaster, but you can still use it I guess. Right now I’m using the Running Man set. However you could also be a dark elf mage and lore wise it works just fine as well, though I would say that a dark elf would tend to lean a little more towards magic/finesse shadowcaster or you could just pump persuasion and allow that to be your 'suave/rougish/charming' etc part of your charcter This is a guide on how you could play a Rogue-Mage and what you should focus when you build your character. Created by. +10% Mana - Thyrdon/War. What's the best factions to join for building a Nightblade?". +5% Health, +5% Mana 2. any tips on how I can make it Hey there, Completely new to Kingdoms. LostAngel1000. This destiny has a lot of decent, generally useful abilities that become totally ridiculous (Drain Mana) or useless (+2 Mana regen, Dread) Might and Finess allow you to make build based on only Sustained abilities - means you do not need to cast anything, pure sneak-kill-sucseed Might and Finess have best Sustained abilities to boost Crit/Attack alowing you to one-shot-kill even Trolls (they are biggest no-boss monsters) Share your videos with friends, family, and the world RELATED: Kingdoms Of Amalur: Re-Reckoning - 10 Best Armor Sets, Ranked Haldebier's Blade, which looks exactly like the Sylvanite Longsword, has 113 Base Damage, 46 Durability, and Level 10 Might and Sorcery early game build for levels 10-15 for Very Hard mode. Related: Kingdoms of Amalur Re-Reckoning: Best Builds. I would suggest just do what you feel like doing and learn stuffs at ur own pace. Stuff like crafting can make everything trivial - like being able to 1/2 shot nearly everything. Hien covered it pretty well, but if you are going for a specific set of weapon use and elemental combos you want to take into consideration your skills too and build some synergy off them. 9Sylvan5 • Only bugs I've come across were the unremovable objects from inventory. Obviously this depends on the build. A community for the game Kingdoms of Amalur. I normally use In this guide, we will explore Finesse builds in Kingdoms of Amalur: Re-Reckoning, including pure Finesse, hybrid builds, and general strategies to maximize your potential as a Finesse For fans who prefer to use magic in RPGs, here is a guide to some of the best builds that favor the Sorcery skill tree. Members Online. Early on, can be tougher. Maybe something with the Spellcloak Destiny? comments sorted by Best Top New Controversial Q&A Add a Comment. Get a horse, a bunch of men to lead and don't do any magic. Kingdoms of Amalur: Re-Reckoning showcases quite a few unique longswords. 1 . My personal opinion is that Finesse has the best (absolutely best) passives, Might has the best abilities, and Sorcery has the strongest abilities. I'm proud of my creation 2 Head: mage gear (or best gear available if good loot appears) Chest/leggings: warrior gear (or best gear available) Hands/shoes: rogue gear (or beat gear available) The caveat basically means that rare drops can override your “standard” load out Kingdoms of Amalur: Re-Reckoning. KINGDOMS OF AMALUR: RE-RECKONING BUILDCHARACTER BUILD: UNIVERSALIST (MIGHT/FINESSE/SORCERY)DIFFICULTY: VERY HARDDESTINY: Scholia Arcana is good for magic builds. Justice is awesome too. There are nine skills in total to master and each one can grant you specific bonuses the further you invest in that ability. When crafting in a pure Finesse build, go for as much piercing damage as you can. Add a Comment About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright I am lvl 20, doing finesse tree (gonna mix in a little in might later) and the build I have been running is based on this core set of ideas. i heard all this crazy stuff about chakrams, but even fully specced with the best unique they feel weak compared to greatswords. RELATED: Kingdoms of Amalur Re-Reckoning: Best Armor Sets Forges can be difficult to come by while exploring and ensuring you have the proper supplies to build what you want can be a hassle. PT1 went Universalist rte than hybrid slayer near end. Even with this build, even with bonuses, I had only around 350 Mana Points (70% taken by Sustained Abilities: Sphere of Protection, Evenomed Edge, and Blade Honing), but would never run out because of an endless stream of Critical Hits. Just started a new play through with a finesse/sorcery build. -Don't worry about status effects or dot damage unless you're not using crafted gear. The Ljosalfar (Light Elf?) seem like, based on the lore, the choice for a pure sorcery build. Same with weapons. I've done my best to list where to get the gear as well A community for the game Kingdoms of Amalur. I've re-created one of my favorite builds through crafting. See more My favorite by far has to be Finesse/Sorcery, primarily focusing on Finesse. I think the longsword would probably give you the best overall results, but I love the crowd control faeblades offer (and they're just fun as hell A community for the game Kingdoms of Amalur. The other two slots are problematic. Pros / Cons of this type Ability point arrangement Possible arrangement Fighting style Skill point arrangement (I will explain I've been wanting to start a pure sorcery build, and I'm trying to figure out what weapons to use. What would be a good build and gear (without any Blacksmithing or Sagecraft)? Just dislike I have to spend ability points on abilities I can't use in order to get the ones I want. Log In / Sign Up; Back in the day when I played it I remember making a build that was basically all about the summons, I had the archmage build that summoned fate echoes to fight and the summon skeleton. Open menu Open navigation Go to Reddit Home. For starter builds any race with a bit of persuasion helps at the well of souls bit and when you meet Agarth to get some extra potions and stuff. When the fate echoes refuse to These really depends on your preference. I wish you the best of luck! 👍 Reply reply More replies More replies. Award. An Endgame Blademaster Build Fan Creation After some tweaking, I've finally perfected my Might/Finesse build on Very Hard, and decided to share it, so you other Blade masters can try it out. Sep 20, 2020 @ 1:58pm A little more than that. Honestly, even though you poo-poo'ed the notion, every class combo is extremely powerful. Champion sounds very paladin like being very defensive A lot of assessments and decisions are based on many different factors. The cool looking dash attack requires you to charge but it does less damage than even the first hit of the regular combo i think. The Fae factions are for any build and just give more insight into the Fae. Piercing is top dog. Kingdoms of Amalur: Re-Reckoning. Old. All my current weapons that I use are my best unique versions that I've found to far. Expand user menu Open settings menu. It took forever to kill enemies, I had half as much mana, the whole experience sucked. I plan to make my character more Might oriented. Open comment sort options. So, if you go to Dead Kells’ island at level 10, then all the loot in the generic island will spawn at level 10. this among BladeMaster , ShadowCaster have caught my eye during the tutorial I really prefer a dual-focus hybrid in KoA. Might/Sorcery build Kingdoms of Amalur: Reckoning PlayStation 3 . Kalec Stromhir. Here's a look at 10 of the absolute best, ranked. Dvergan Swords are the best substitute daggers under most conditions, but I think Rend & Carver would've been better vs the Golems. Sorc/Finesse build tips Kingdoms of Amalur: Reckoning Xbox 360 . All we're interested in is '% dmg resist' for your character, however obtained, to total 100% or more. It's not mandatory but it's a waste of opportunity cost not to use either Daggers or Faeblades in any Universalist build Reply reply ScoopskiPotatoes78 • Honestly, chakrams are so OP that you should just use a stat stick. Build your own armour with health and mana boosts. RELATED: Kingdoms Of Amalur: Re-Reckoning - The Best Weapons. I normally use chakrams and area of effect spells. As the title says, I'm looking for help with building a Might-Sorcery Hybrid character. There are some excellent builds you can create, and each one will cater to a specific gameplay style. I usually max out any persuasion type skill in RPGs, but Im not sure if its going to be useful or entertaining in this game. >wow paladin Might tree for desired weapon skills, sorcery tree for heal and shield. Share. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Best sorcery build with chakrams Can someone please show me a screenshots of a good sorcery build i can run with chakrams ? just how to sort skills and such For Kingdoms of Amalur: Reckoning on the Xbox 360, a GameFAQs message board topic titled "Most enjoyable builds?" Most enjoyable builds? Kingdoms of Amalur: Reckoning Xbox 360 . The same goes for the second hit of Shadow Flare. Those that have played the Fatesworn DLC, what do you think of the new Chaos Weapons? I personally quite like them, I'm currently using self crafted Chaos Faeblades & Chaos Chakrams, with similar perks to what I had before, but the additional chaos damage & increase in base damage has helped for sure. Depends on what you want, Blacksmithing and Sagecrafting allow to you create some overpowered equipment early on, and create stuff that makes you literally godlike later on. Daggers for backstabs, fast jabs and stun locking single enemies. Do racial bonuses make significant difference in the mid to late game? For instance, I am considering a Might/Sorcery build, but I like the look of the Dokkalfar. Detect Hidden reveals chests, secrets, lorestones, and overall grants the most gold. I've played a Blademaster, Shadowcaster, and Champion before. Reply reply Coold000 • Tested this when i was messing around with builds, does a tad more with my current spellcloak lvl 2 build. Kingdoms of Amalur: Re-Reckoning Might Guide Pure Might Build – Pros and Cons. I am of course to lazy to take my own advice, and just play one build to the very end. Heavy emphasis on finesse. PT2 pure finesse except 14 pts in (5 in shield) Might and 9 in Socery 5 (shock) 4 in ability that reduces mana cost on ability . This was a fun build to mess around with. In my opinion, there are two candidates for your "best" destinies: Blademaster and Shadowcaster. The "Champion" problem that I mentioned though isn't terrible, just somewhat annoying. This is character build guide on Arcane Assassin in Kingdoms of Amalur: Re-reckoning in the Very Hard Difficulty. The way this works in loot is spawned the first time you enter an area at a given level. I remember Ice-Blink being 10 points is a lot to invest into a mana heavy skill that scales off of magic damage your destiny doesn't actually give you but it's the best option for stunning groups. I felt weak, couldn't kill things fast, had no great AOE like Meteor. Although you can reset Kingdom Of Amalur Re-Reckoning: Finesse Build GuideIn this Kingdoms of Amalur Re-Reckoning guide, we're taking a look at the basics of Finesse Builds in the I have taken a Might/Sorcery, Finesse/Sorcery, and a Might/Finesse build to level 40ish. Currently playing a Fineness/Sorcery build with Fae blades and chakrams was wondering about some other fun builds Share Sort by: Best. >historical paladin You're one of Charlemagne's Twelve Peers. Those are the three that I pretty much always go with. I personally built what I feel is a VERY powerful Might/Finesse build using the Faeblades and Longbow - very fast attacks, crazy crit damage, etc. Once you start to get skills and gear, battles can become easier if you take you time. Sep 12, 2020 @ 6:47pm Game Is Still VERY Bugged, What A Waste I was SO hoping that they would have fixed the various, and numerous, bugs kingdoms of amalur: re-reckoning buildcharacter build: battlemage (might/sorcery)difficulty: very harddestiny: paragonlevel: 30hi guys!here is the continuati It's the final in my trilogy of Kingdoms of Amalur: Re-Reckoning builds. geneuine rpg gaming Offline I n this Kingdoms of Amalur Re-Reckoning Might Guide we’re going to be taking a look at Might builds, and why you might play a pure Might build or even a hybrid with Finesse or Sorcery. -Think of your base damage as a ratio of the damage you do for example 40 physical, 30 piercing, 30 fire I'll use a pure warrior build as an example, but a Jack of all trades or Universalist destiny is even easier. You want to look for passive increases to Bleeding and Poison damage, but don't focus on those for a weapon. This is the build's actual final iteration (I hope). The Universalist Build ~~~~~ A jack of all trades with HUGE destiny bonuses. Crafted armour can get pretty nutty in the fatesworn dlc. Poison shards are rare though, probably because they make the most powerful gem. >western Paladin be a bounty hunter, get a gun and a horse. When you build, make sure you add physical damage points, and, most importantly, piercing damage points. Sounds great to me but Just playing the game now, hopefully to finish it for the first time, and have been playing around with the online calculator. Side quest: Stormbolt: I would actually recommend splashing 11 points into sorcery before continuing your Warlord build. Controversial. The build calculator has a bug in that you can take points out of lower skills after you unlock new tiers, and apparently I did so without realizing it. Its a good approach into an openworld game not knowing shits at the KINGDOMS OF AMALUR: RE-RECKONING BUILDCHARACTER BUILD: UNIVERSALISTDIFFICULTY: VERY HARDDESTINY: UNIVERSALISTLEVEL: 40Hi guys!Here is the end of The goliath armour is pretty cool looking and great for might builds if you're into parrying. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Kingdoms of Amalur: Re-Reckoning > General Discussions > Topic Details. Curious to see peoples builds and how they've worked out ex: My build is going for a kind of Mageblade Even split between Might for offensive (Greatsword Mastery, Quake, and any defense buffing passives) and Sorcery for support skills (Sphere of Protection, staff mastery, and the Storm Bolt line) Mainly use greatsword for damage with sphere of protection up, using Check out this video if you want to see an amazing Level 19 Might / Finesse Build in Kingdoms of Amalur: Re-reckoning!If you enjoy this video, feel free to g In fact, there is not the so-called good, bad, best or worst destiny in this game---- this game is so easy that every destiny have his usage. One is what difficulty you're going to play on. But those were in the original already. Pures and Hybrids With 123 total Finesse is mainly so you can wear Finesse armor as it usually has the best offensive buffs (Crit/Crit damage) and the lv35 sustained ability Blade Honing which increases your Greatsword Crit Damage. was my favorite build. As you allocate more points into Finesse, you will unlock various Kingdoms of Amalur: Reckoning™ Start with a good, high damage Prismere blade (they are diffrerent -- look for a good one in the loot drops). For example, the Dokkalfar (Dark Elf) seemed like a natural fit for a Finesse/Sorcery build. At the end of the day, you’re still on this build because it’s the strongest assassin build available. I try to get pure damage rather then damage over times or elemental damage, since elemental damage can be resisted. However, you are limited to the middle of each skill tree. What are useful skills (alchemy for an example of a skill) I should This is a guide on creating a battlemage in Kingdoms of Amalur. A community for Even rolling with the classic daggers and full leather still uses the build incredibly well. . Already its looking like Alchemy is a waste. -----If you'd like Daggers do low damage because they hit fast but also because they have the most base piercing damage of all the weapons in the game. I remember from the days of the original version, the Finesse/Sorcery was regarded as one of the best, if not the best, Destiny. It depends on how you build up your character, and equipment (one of the reasons I keep playing after beating the game - I love to experiment) - I actually routinely pair chakrams with a greatsword. On the Might/Sorcery line, I've mixed and matched greatswords, hammers, staves, and chakrams, but I always come back to greatswords and staves. I am having trouble deciding which race to choose. Might/Sorc build tho might be the tankiest build cuz access to might armor, sphere + destiny bonuses, defense won't really help you kill stuff faster. Your dodge move is replaced with When crafting in a pure Finesse build, go for as much piercing damage as you can. The skeleton would take down a couple guys, sometimes spawning fate echoes, and then I'd just resummon the skeleton and watch. youtube. Q&A. But if you don't care for mana usage, go full raw damage and raw damage resistange. Get app Get the Reddit app Log In Log in to Reddit. You could also do a 80/40 Might Finesse split for the Attack speed increase and Wrath which For Kingdoms of Amalur: Reckoning on the PlayStation 3, a GameFAQs message board topic titled "Opinions needed! Best class for hard mode?". Stealth in this game has very simple rules, All mobs have a 120 degree vision cone that extend a long ways For Kingdoms of Amalur: Reckoning on the PlayStation 3, Archmage Build Guide by synix09. What works best for combat? I am getting hit alot and am I wanted opinions from those who have played a decent amount of this game about which skills are best and which I should avoid. I'd save both for jewelry. Here is a lay out of my current build and where points were spent. I am going to do a quickie on hard after I get to 900g. You get to stack critical percentage while the armor boosts the damage. I made a 2nd character a little while ago that is the Dokkalfar (basically a Dark Elf), and he will more than likely be Finesse + Sorcery, and mostly using daggers with magic as my backup abilities. If fans prefer to keep their distance from enemies and fight from a Watched Fextralifes Might video and I liked when he was talking about doing a build where you’re using sorcery for a softener and wade in to clean up with melee. Use the raise dead (don't remember proper name) spell to Dragon’s Dogma 2 Best Warfarer Build For Combat And Exploration; How To Have More Fun in Dragon’s Dogma 2; specific builds guides later on but for now i want to look at the basics and direction if you want to make a Finesse build. trying to remember what the best race to build my Skills for being a strong either Fin/Sorc or Might/Sorc Build is. Second favorite is pure sorcery because Meteor destroys everything. I recall Blacksmithing being strong before but that might of changed. Which patron god is best suited for the build I'm attempting to make? 2. IMO though, I had the most fun with finesse skills and weapons, specially with the daggers since you really have to keep dodging and moving. 1. ~35-40% crit from gear alone (usually stack some on my helm, gloves, shield, chest) 15% chance to steal 20 life on my daggers 20 bleed damage over 5 seconds on my Bow I have focused on maximizing my crit damage and my bleed damage. Reply reply soundwave35 • Since your putting half you points into finesse and half in sorcery it takes a lot longer to get the better abilities correct With this build you can one shot with melee and spells even on very hard difficulty. Pantherr. How to set the steam launch options for Kingdoms of Amalur Re: reckoning. Bought the original (twice, stupid sales), but never sat down to actually play it other than like, the opening intro. This build focuses on spell-casting through Archmage Destiny. This is the best build for those who prefer to fight from a distance. Any improvement suggestions are more than welcome. I really can't get enough of this game; loved it Kingdoms of Amalur: Reckoning taijutsu363 12 years ago #1 So i finished everything I could on Normal did every quest i saw in all the town finished the story mode with my Rogue class so now I need to know whats the fastest STRONGEST basically overpowered class to use on Hard! You can make any build you want just don't think to much about what you're going to do with 120 points when you're level 1. I think sorcery is out since I just played that Current bow is Mastercrafted Ebony Longbow 125 physical Damage 33 Piercing Damage 6% chance to Critical Hit with physical 9% Critical hit damage with Physical 7% damage not sure how much help the 6% and 9% are. Sep 18, 2020 @ 6:15pm Best starting race for Finesse/Sorcery or Might Kingdom Of Amalur Re-Reckoning: Finesse Build GuideIn this Kingdoms of Amalur Re-Reckoning guide, we're taking a look at the basics of Finesse Builds in the Rogue focused Might and Finesse hybrid build for early game and Very Hard difficulty. This is what allows you to one-shot everything in the game (even the last boss in Hard difficulty if it weren About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright For Kingdoms of Amalur: Reckoning on the Xbox 360, a GameFAQs message board topic titled "Sorc/Finesse build tips". Phadin 12 years ago #14. I can't give a screenshot as I'm away currently but my personal build focused on something different, my only weapon mysteries are Faeblades and Sceptres, super fun! I'm around lv26 and so far, I have 1 point in each of the weapon skills for sorcery as each tier decreases the sceptre cost by 1%, faeblades and sceptre weaponry maxed, For Finesse: 1 point in shadowflare as Steam Launch Options Kingdoms of Amalur Re: reckoning. You won't get to level 36 anytime soon. Please ignore the names of my Weapon and ArmorYou can use any Weapon you want and for the stats I used Blacksmithing and Sagecraft for all my Weapons and Arm I'm fairly certain only the first hit of the barrage will crit - I *believe* this is how it works for scepters (the initial, main blast gets crit damage and the follow-up bolts get normal damage) and I'm sure this is how it works for mark of fire (the first hit of mark of fire will crit for miniscule damage, which makes the enemy aware, so the follow up blast [unfortunately] only gets normal the best possible chakrams and daggers are High Grade Primal Materials for such primal materials has 3 grades, pick the one with higher stat than prismere grade salvaging primal weapons gives random grade of primal materials, you can quicksave and reload if it doesn't give a high grade one, thus this would need you to be level40 entering Teeth of Naros area which is After playing around for a while, feel like Chakram and Longbow are the weapons I like the most. Hopefully you enjoyed all three of them, and hey, if these videos gain an audience, A community for the game Kingdoms of Amalur. All I did was take a point out of the Scattershot and put it into Assassin's Art to allow the fifth tier 3 years and a month later, would there be any slim chance of updating this calculator to the new level cap of 50 from Fatesworn? Also wanted to say thanks for making this, I've been using it for a long time. Best. The critical bow build. And because piercing damage ignores armor, Finesse builds with high piercing damage are able to put out some crazy damage per hit. But as Finesse/Sorcery you ideally need to be not getting hit, and you want to stack crit chance, because critting will restore your mana at the final Shadowcaster destiny. However, the difficulty in this game isn't very high (even on Hard mode) except at the beginning when you don't have great gear. If you aren't using or building elemental damage, then go with piercing all the way. Instead think about where you should spend your first 40 points then think about what you can do I made the best armor and weapons I could make and went to replay a dungeon I'd already cleared as an Archmage previously (109 points in sorcery). Depending on the character build you want or what type of gameplay you want it can be hard to determine which skills to invest your points in. I have a fondness Skip to main content. New. Shadowflare is also useful for proccing bleed which increases your melee damage. I like both the staff and chakram, but the scepter seems kinda pointless and boring to me, I have spells to use mana to attack at a range. Realistically, once you've got most of your Abilities, you can go the rest of the game without getting scratched. ) kingdoms of amalur: re-reckoning buildcharacter build: battlemage (might/sorcery)difficulty: very harddestiny: battlemagelevel: 15hi guys!here is another bui Nah, with the proper build you can get some pretty serious power spikes. longsword/greatsword and Chakram. So respec, play around, stash stuff you can not use. Note First time playing Kingdoms Of Amalur, and am wanting to try a Sorcery build. What are useful skills (alchemy for an example of a skill) I should Well, the death god is a no brainer for Finesse builds. I enjoyed all possible builds when playing this last gen, but Finesse/Sorc. Long sword for more substantial damage in open combat and a Just started a new play through with a finesse/sorcery build. I swear. except I'm completely at loss as to which sorcery abilities to pick. #8. I play a Universalist, and have a lot of fun with I n this Kingdoms of Amalur Re-Reckoning Might Guide we’re going to be taking a look at Might builds, and why you might play a pure Might build or even a hybrid with Finesse or Sorcery. Just use the Might tree for the free tank stats if that’s all you want. Blacksmithing, Sagecraft and Detect Hidden seem lucrative. But if you go in a cave there for the first time at level 20, the So I played but never finished the original game, I believe I played on Normal and I really enjoyed a Finesse/Sorcery build. My questions at this stage are: (playing on normal difficulty) What's the best patron god for an Almain? - Ethene/Wisdom. Any thoughts on this? Do you tend to take lore into account when making a character, or In search for different staff pieces to make one better staff Normally, those are what we would want to use here. Top. Also, the daggers combo moves suck. Of course, there are many play styles and you can do great things with most of them but the Finesse/Sorcery seems indeed to have an edge. Kingdoms of Amalur: Re-Reckoning Finesse Build Guide. The build leverages sustained abilities and passives to fully buff the Fateless One's damage-dealing I think sorcery is over powered. You could also do a 80/40 Might Finesse split for the Attack speed increase and Wrath which Mage is absolutely OP in that game, and that takes some of the fun from game late game u can cnosider yourself god, Meteor is a must be just like tempest (very good before u get the Meteor Spell) As for items i would suggest making the Faction Quests for Mage ( Arcana Something) Rings are really good boosting ur dmg and decreasing mana costs plus the dark empyrean set Check out this video to see an amazing Might / Sorcery Build in Kingdoms of Amalur: Re-Reckoning! This build is at Lvl 18! Fight light a combination of the H In this guide, we will explore Finesse builds in Kingdoms of Amalur: Re-Reckoning, including pure Finesse, hybrid builds, and general strategies to maximize your potential as a Finesse character. So, I thought we could start a discussion for the best/efficient setup for a hard quick run. There really is no one "best" build, so it really depends entirely on what you like. The bonus you Kingdoms of Amalur: Reckoning: Archmage Build Guide by synix09 Last Updated 2012-03-01 View/Download Original File Hosted by GameFAQs Return to Kingdoms of Amalur: Reckoning (PC) FAQs & Guides Liked this FAQ? Meteor Your best spell. To get the best overall stats every time for an item, I highly recommend staying in your area until ALL local quests are done. Hey, I'm struggling to find different builds that have been made. Third (and beyond) favorite are custom Following are some of the character builds you can use in Kingdom of Amalur: Reckoning: Might (112), Finesse (0), Sorcery (11) An all-out power build with a bit of help from This creates a build style where you can mix and match any and all melee weapons you enjoy with a hybrid melee / magic / stealth, mix-it-up at will combat abilities, and using greatswords, faeblades, chakrams, hammers Finesse-Sorcery Build A quick foreword on my playstyle: I play Self-Found armour with minimal weapon crafting. Shadowcaster improves your character's both Elemental and Piercing Damage, as . I find a finesse-heavy style is best for that. The former because it is perhaps the best combo bridge in the game, the latter for the very frequent stun. Nothing like re-releasing a game at full price with the same bugs as before lol Reply reply monezeronine • not sure if your playing on pc but i found this super annoying as well so I used a save editor to get It's a real shame because Arrow Rain type abilities are usually some of the best and most fun to use in their respective games. katelepsis is the best? damn. A few notes before you judge me harshly: No, I'm not going to sacrifice anything to do with the undead pet. A GS with high basic damage (no One of the things I like about this game. For example; (I do not know the names of the skills for Magic and Finesse too well so bear with me. I'm probably working on this far too early (I'm level 2lol), but I wanted to get some opinions on a few builds. Favorited. Surely you may miss the aoe of some spells, but weapons like ghe chakram, the A community for the game Kingdoms of Amalur. It's a little tough to answer because it's so general, but my opinion in order of best to worst: Shadowcaster* - The best build I've ever had was a Shadowcaster and even my Archmage wasn't as good overall. On paper, the hybrids appear to be the most powerful, can still access power tier 5 abilities without being forced to take too many subpar abilities from any one tree. To increase damage further Alchemy helps *making damage potions. Well if you wanted pure mage, High elfs would be the most common choice lore wise. Tried Googling and nothing gives anything more than "go archmage destiny". Anyway, I personally use this as my standard build for Blademasters. com/watch?v=xkA3rMggdYI Relentless assault is possibly the best skill the game I believe, I am playing a Mage/Warrior Hybrid, 41 points in Might, rest into Sorcery, The basic strategy is use a big beat ass warrior weapon with the mastery maxxed out, skip over earthquake entirely and rely on sorcery spells to do more damage, I keep the Sorcery Shield and the Might ability that increases damage as KINGDOMS OF AMALUR: RE-RECKONINGCHARACTER BUILD: ARCANE ASSASSIN (FINESSE/SORCERY)DIFFICULTY: VERY HARDDESTINY: SHADOWCASTERLEVEL: 40Hi guys!This is my chara I've played most of them. I don't know about "best", but I enjoy daggers plus longsword, augmented by magic, in a build that currently prioritizes Finesse vs Sorcery/Might in a roughly 60/20/20%split and will probably finish closer to 40/30/30%. +5% Physical Damage, +5% Armor - Mitharu/Order. -----If you'd like Shadowcaster is one of the five available Finesse-Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning. I've played the game 3 times and tried all sorts of builds nothing came close to this damage wise For Kingdoms of Amalur: Reckoning on the Xbox 360, a GameFAQs message board topic titled "Level 3. But I would respec ( advice ). Controversial . I prefer rogue/mage combos and can get through the Warsworn faction quests without ever putting a point into warrior. Kingdoms of Amalur: Re-Reckoning > General Discussions > Topic Details. First let’s take a look at the pure Might build and go down to its destiny Warlord. We will provide you a guide of the best builds for Sorcery Skill Tree. Even though it's the "Stealth" build, it's not a fragile setup and does plenty of damage in I want to build a Might/Sorcery character, pretty equally. r/kingdomsofamalur A chip A close button. You'll kill everything too fast for it to apply anyway. Best Sorcery Builds for Kingdoms of Amalur Re-Reckoning #1. Jack of all trades is not the Early Game build for Finesse Sorcery hybrid that can make Very Hard mode much easier. I would always Alright, last update guys. Reply reply ImNotASWFanboy (Re-Reckoning) Build, Items & No-Miss Questing guide (NEW LINK for KOARR specifically, constant updates as new and old things get changed) Either way I'm excited to see it. Am I missing something about the scepter that makes them amazing, are the staff and chakram too similar to use in the same build? Mana recover can reach absurdly high speed, and obviously, mana cost reduction is the absolute best, though quite rare to fit in your crafted equipment. We are not going to put points in to fewblades though because after level 8 or so you should have high enough stealth for dagger play. I am not into alchemy or sagecrafting initially so I am not looking at other races but you can go with those if that suits your style. Reply reply PylkijSlon • Chakrams are great mid range multi-target weapon. I'm going after the trophy for beating the game on hard while trying out the might/sorcery build. If, no matter which race you pick, you still have the levels of Blacksmithing you need at the points in the game you need them, and your skill chart ends up the same at level 40, then fretting over those +2 Blacksmithing points is just OCD, not pursuit of optimal strategy. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to upgrade your character's bonuses, effects, and combat skills. Keep fire and ice weapons in your inventory and you'll be good. and try out different things. I can't give a screenshot as I'm away currently but my personal build focused on something different, my only weapon mysteries are Faeblades and Sceptres, super fun! I'm around lv26 and so far, I have 1 point in each of the weapon skills for sorcery as each tier decreases the sceptre cost by 1%, faeblades and sceptre weaponry maxed, For Finesse: 1 point in shadowflare as There are so many ways to build your character that there should be an uncountable number of classes! But even with just 7, which one is the best? In this article, we’ll take a look at each of the Classes presented to players and attempt to see which can be crowned the Kingdoms of Amalur Re-Reckoning Best Class. Pure Sorcery. What should I use as my secondary weapon? 3. https://www. But if you can do without it then go Varani as they boost lock picking , detect hidden, and mercantile . I personally enjoy dishing out dmg fast so I could go on with my adventure faster. hauntbot posted. those increases rather than fire, poison, shock, ice, etc. This build will provide players the following advantage: Early levels It is hard to use stealth. To start with, let’s examine the Destinies associated with a pure Finesse build. ADMIN MOD Fun builds to play . The Blademaster is the Remember, this build is essentially a jack of all trades, so it makes sense to be able to use any weapon at any time at max efficiency. Their lore made it seem like a natural fit so that's the route I went. Stormbolt is a handy ability that also stuns and it is -An increase in base damage is the best way to go. A Scattershot arrow blast at point blank range with a pumped critical rate will demolish foes. Once you gear up a bit, you'll have a pretty easy time taking on pretty much everything, so having an optimal build isn't necessary. I've made this build in Dragon Age inquisition, and Assassin's Creed odyssey. It’s all optional. Im currently playing Re-Reckoning on Very Hard and Im finding myself struggling in 80% of my encounters - as I should maybe, but Im finding my weapons very ineffective and struggle making good combos. >paladin everywhere Well, there's a lot of paladins, a lot of them are thematically similar, but let's look at them. -----If you'd like to support th kingdoms of amalur: re-reckoning buildcharacter build: battle sorcerer (might/sorcery)difficulty: very harddestiny: sorcererlevel: 40hi guys!here is the end I picked one of the elves because they look better, but Almain is certainly the best choice for min/maxing. Warsworn for warrior builds. Open Steam; Go to the Library tab; Right-click on Kingdoms of Amalur Re: reckoning. What race is best suited for a Might-Sorcery Hybrid? a. Chakrams are awesome and definitely one of the best weapons in the game, but feel like they go against the Champion line's tank philosophy. The goal is simple, max all crit, pure physical build. But since you think Shadow Flare is a "subpar" skill, everything you say should be taken as a grain of salt. You may get some really good. Favorite. Mage is absolutely OP in that game, and that takes some of the fun from game late game u can cnosider yourself god, Meteor is a must be just like tempest (very good before u get the Meteor Spell) As for items i would suggest making the Faction Quests for Mage ( Arcana Something) Rings are really good boosting ur dmg and decreasing mana costs plus the dark empyrean set For Kingdoms of Amalur: Reckoning on the PlayStation 3, a GameFAQs message board topic titled "Might/Sorcery build". But since redoing your build is easily accessible, it's not bad to try out different builds. You have to many abilities that are half a**ed. you really do not need to sell it. Once this happens, you will not take damage anymore (I haven't yet) from anything and you're armor which contains the components will not degrade or need repairs either. You will mainly use on the bow and use faeblades early on for its easy AOE / dps. Note: Only 1-2 points are wasted in this entire build. I've since made copies of each to try out high level versions of the pure classes. Select Properties and then the General tab; Click “Set Launch Options” The best steam launch settings for Kingdoms of Amalur Re I'm sure some builds are more effective than others. Magnon's and Lunala's sets are best. But really you can do ant faction with any build. Is that something that is around or am I SOL? I'm specifically looking for a build with chakrams as the main weapon. hwq ktvv pzicz rnemyy eiz bwu lxfby ynhhq mvhsug dcqqlwh