Factorio late game defense

Factorio late game defense. When using the train crossing parts, make sure to build them first and use them as a start to go build your perimeter. Rinse and repeat steps 2 and 3 until your base is encompassed by a wall of turrets. surface for i = 1, 40 do local position = surface. Recently I loaded up the power armor mk3 mod which gives 20x20 space, I put 20 of these lasers backed up with a stack of batteries and 5 reactors. by British_Petroleum » Fri Jul 14, 2017 1:51 am. 10 or older), you need to update it: replace the control. What is you typical late game type of defense? I put gun and laser or gun and flamethrower together because there are max 6 options for pool and I think those will be rarest answers. Something that'll make you go "Oh shit, stuffs going to get f***ed up, gotta go deal with it. Smart biters and spitters will also try destroying any unprotected player-made building even if does not produce pollution. r/factorio. I enjoyed the early and mid game of oxygen very much only late game was kinda boring. Seeing as how I don't want to have to handle with biters 24/7 and instead mount a Jul 8, 2019 · Copy blueprint. Jan 27, 2019 · Factorio. 360SPM - water required reaches 1200 units/s. Then I just used two of the 500 SPM blueprints together and my base has been running 1500 SPM pretty neatly! The limiting factor is Blue science because you need 12. however, with the recursive blueprint mod you can automate it. If you have only SE mods, biters can contribute to almost half of your UPS in: in most entity update but also in particles and pathfinding. 2 Phys. Zyoman. Only flamethrower turret. Three simple tips to solve all your oil processing problems. I have a decent idea of how to deal with biters late game, mostly from having watched many base videos over the years, but early defense is really tough for me Aug 18, 2018 · by dpacbach » Sat Aug 18, 2018 5:12 pm. Lasers have good range, and decent damage. I like it, great for picking up stragglers that you can't be bothered to lift the shotgun for. This Minigun is based on Mete's Minigun. Related. 0. History. player local surface = player. r/realdubstep. NickG9. find_non_colliding_position ('behemoth-biter', {player. That applies to science, defense, malls, the works. by BlakeMW » Tue Mar 15, 2016 11:22 am. Reply. This is the most arbitrary choice; I just find belts more fun and more aesthetically pleasing. With artillery I don't really have much need anymore to go to biter bases an engage in combat using all of the other possible weapons and tactics. 27 - Added tint and scale for freeplay biters (compatible with 0. • 3 yr. This means that at mining productivity level 10, not only does every 1 ore in the ground produce 2 on the belt, at the same speed you'd get 1 ore at prod level 0. If you thicken dangerous locations to 2 and sometimes 4 thick, you will give yourself more time to do damage before they do any real damage. com/r/factorio/comments/53zm6m/my_late_game_highly_scaleable_99_evolution_defense/?ref=sha r/factorio • Beat the game once with bugs turned off, first game with bugs enabled. If you add flame turrets (which are awesome, btw) forgo the maze and go for straight double wall, the flame turret will predict where the enemy will go but will not take obstacles For later stages, you can stagger your miners so you can triple the number of belts going out from the patch. but really I can't help but feel that it's not worth the space. Jul 13, 2017 · Re: Late late game biter clearing. Theoretically you could drop 7 of your red chip assemblers and get the same output - though you might have to Factorio. Late game defense - how do I create a good outer perimeter at soon 100% evolution? So, I am soon to hit 100% evolution at the same time I have grand plans to start creating my big train stations, expanding my train network, outsource smelting to off-bases etc. Outpost/perimeter defense wall for mid/late game. You don't need an ammo belt until mid game. Additionally, a roboport is included in the blueprint, but it may not be necessary in the earlier stages of the game and can be removed if desired. Two solid lines of lasers, with a single wall in front, is enough to handle more or less everything that vanilla can throw at you. In my actual map I have gun-turrets/green ammo only, inserters between the turrrets auto-deploy the ammo in a circle around the base. For most part rush the flame thrower from utility science that has 40+ range, unless u got fire immune factions near u. Hey fellow engineers! I have completed the latest version of my blueprint base book, BobAAAces Base Book v2. In addition it adds a Minigun for the late Game. It is expensive but it works. Dec 19, 2016 · The Mid/Late Game Furnace Layout Introduction. In me and a buddies late game save we have 4 layers of laser turrets on the walls that absolutely melt all the green biters/spitters attacking them. I've mostly just used uranium bullets and nukes in 0. Share your designs. Notable breaking points: 300SPM - water required reaches 1000 units/s. Community-run subreddit for the game Factorio made by Wube Software. At its core, Factorio is a game about automation, specifically manufacturing automation. I have some game on-going with more of 250 hours on factorio and I always used a triple wall with two raws of laser turret behind. The only solution is increase the amount of turrets destroying everything. 40-60 shells per min is a solid number. I've been using Gun turrets with uranium ammo because they seem to be about 2x more powerful, but due to the cost and setup time, it seems just plopping down 2x more laser turrets than gun turrets would be much easier and save a lot of resources. by MBas » Thu Jun 07, 2018 3:11 pm. All about Malls. 483. Search the tags for mining, smelting, and advanced production blueprints. You could use speaker logic instead to have you be able to know when you need more ammo, but vision lets you debug a whole bunch of issues and is the only way to figure out what exactly was lost in an attack. I rolled seeds forever and stumbled on this one, it's almost an island with 2 very defendable choke points, 2 oil patches but no uranium. Here I'm assuming big biters take full damage from laser turrets because I don't see a "laser resistance". Dec 4, 2022 · Description. . I probably should be focusing more on launching a rocket and expanding from my starter base, but I'm having too much fun establishing dominance by expanding my borders. 15, haven't really tried rockets, shotgun or fire. Seed#1299904623. End game defence. I am engineering a new defence system with uranium bullet turret and flamethrower. twitch. Protect your cloud, turrets and walls. Modded. 9: Changed Wave defense bounty system and refactored unit spawning logic. Emitters are for end game, where space may or may not be an issue, but you just want to optimise your assets to the best of their ability before making The Discharge Defense module for the Armor would go on the 'Personal Equipment' tile, but I have opted to only include the ones that are used multiple times and the ones that are more difficult to manually craft (needing lots different materials). If the entity cannot be moved to the side (due to collision with another entity) it should try to push it forward instead, then collide with it again and re-apply the damage and speed loss, repeating until the entity dies, can be moved out of the way, or the train comes to a stop. Alternately, you can use the negative edge Nov 28, 2016 · What it is, is irrelevant. 30 - Fixed a graphics path for the new game version (0. All of them Jan 28, 2021 · © 2024 Google LLC. This means you'll need a much smaller perimeter around your mines. Only gun turrets. 10. Late game: Laser defense. As my first post here, I would like to share with you the design I just managed to build. 6. So the 10k liquid becomes 40k gas. Jan 25, 2020 · The focus of this guide is on acclimating new and returning players with the fundamentals of a typical early game in Factorio freeplay. This not only increases the yield of each ore patch, but also the speed at which it's mined - 10% per level. Assemblers is used for about 99. Some of the more commonly used blueprints are accessible from the main book, with other Entire walls of laser turrets. Generally, look at the map, turn "show pollution on", and clear out the nests inside your pollution cloud ASAP. Congrats on launching your rocket dude! Well done! Feb 26, 2022 · In the late game, research becomes more expensive for each turret type. Sort by: Add a Comment. Uranium coated bullets, and nuke missiles. I'm not sure if this is faster than nukes. A car, with red ammo, and at least 100 grenades in your inventory. Regular ammo turrets can still be good late game, with green ammo and lvl 10 bullet dmg they have 11400 dps, so a single turret takes a little more than 1/4 of a second to kill a behemoth biter. 648 if you selected too many waves Evolution is based on pollution produced, not pollution that reaches spawners. #13. /c local player = game. With all the options available for bug-smashing, it can be very easy to get side-tracked into cleansing our newly-found planet of Reply. In the early game, hand-feeding is fine. Pick up the first and repeat. reddit. You can add speed modules to the miners for a large increase of speed. Designed to withstand maximum density biter waves, and in most scenarios can defend against waves without any walls being damaged. 40 gas is turned back into 10 liquid. Apr 17, 2018 · You can set their evolution factor higher with a console command, but it disables achievements. 338K subscribers in the factorio community. A green wire is running from pole to pole and connects to each bullet-chest and also to the feeder of the clips. Should last you until end of game. 5 would be halfway there. Even without using any science packs. Apr 11, 2019 · THE kilroy Apr 11, 2019 @ 6:03am. Re: Early game defence tips wanted. At least 4-5 thick. 154 votes. Oct 13, 2014 · There are quite a few late-game ideas floating around on the subreddit but I don't see many here. As My personal rule of thumb is to keep every single pipe below 1200 fluid/s which can be sustained over 17 segments. 3 level 1 makes for each miner reduce pollution by 80%. If you have a really old scenario save game (0. Otherwise it could be that the modules do not align properly. Adding flamers behind the lasers would just be icing on the cake. Insofar as blueprints are concerned, I highly encourage use of the Sandbox mode to experiment and design them manually, even if it's just to reproduce a setup from this guide or elsewhere. Too many gun turrets, space them out 1 or 2 tiles and alternate gun turret and laser turret (laser turret for the range, gun turret for the damage aswell as backup). Downloaded by: 3. Late game defense tactics? I'm at the point where I'm slowly expanding into "megabase" level, building resource outposts around and trying to expand my border but the aliens are relentless and constantly attacking my base and settling back close almost as quickly as I can clear them. 2. This will make late game a whole lot more fun than it is now. This is Factorio, a game about automation - make sure your defenses work on their own. The game round can be restarted in the admin control. make a print of walls, two or three layers, a few rows of lasers, substations, and roboports. With 10-Personal Laser Defenses + 3 Fusion Reactors, we're talking like 3750 DPS passive on a typical endgame build. The simplest way is to destroy the nests is with laser turrets - this is most easily done with a personal roboport in Power Armor I or II and a blueprint and deconstruction planner, but the personal roboport is not essential. If you want a small game I'd suggest Autonauts, seems cute and innocent at first glance but challenged my braincells nonetheless. LordDeLaFunk. evolution_factor=X. 364K Members. a tiny fuel block steam block. For late game, just load your MK2 armor with a couple fusion reactors, couple batteries, legs, lasers, and shields, and spiral outwards from your base to about twice the size of your pollution cloud. It does not produce: Nuclear reactor (but can be build in speedy I put them behind my lasers so that in the late game, the lasers can clear out the masses of small enemies while the gun turrets can focus-fire down biters. Details. you can blueprint a turret creep; building a new front line, deconstructing the old one, rinse and repeat. Some time ago I saw a Twitch streamer showcasing how he builds outposts using circuit logic to call a train and then plopping down a bunch of blueprints and everything would be build automatically. The factory eats up to ~4k Coal and ~84k Petroleum gas per minute to produce 4 compressed blue belts of Plastic bars. Check it out! And please share yours if you have any. A combination of extensive radar coverage for early warning of new biter nests, and aggressive, pre-emptive attacks on all nests near your pollution cloud, should keep you quite safe. Oct 10, 2020 · Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and ammo. 0. /c game. " Mix up the game-play loop with an occasional epic defensive combat. Aside from static defense walls (which are covered in detail in the thread), the best defense is a strong offense. 21. The wall segments are joined by the alignment of the robotports, both in a straight line and on a corner. Late-game Plastic factory. This Mod adds Akimbo Variations of all Vanilla Weapons and changes the recipes for vanilla Weapons and technologie tree a little bit. This is good for early game, but late game it means more entities shooting same target. Mid game: fuel block power, oil fed flame turret defense. The aggro idea is sound and works. Oct 17, 2023 · Re: help & advice wanted: my late game pain points. Lvl 10 costs 15k space science to get to. Factorio has many weapons that each have their own associated strategy The goal of sustainable end-game defense is to eliminate the attack with little or no wall damage. 8 beacons per assembler. lua in your wave defense savegame with one from Console command below, this will run a loop and every other will be a biter or spitter and will place them 70 units to the right of the player current position. This Factorio blueprint master book contains 236 Blueprints and 13 Blueprint Books to help you from early, mid, and late game. Keep a close eye on the amount of pollution that reaches every nest. 29 - Fixed the minable result of the scenario gun turret 0. surround your base far beyond the cloud Mar 14, 2016 · Re: How to beat late game aliens. Besides needed space and new resources for your factory you should always consinder ease of defense. I came across a mod that makes it so killing biters advances your research. The general advice is to manually keep your pollution cloud clear while you're early in the game and doing so is easy (keep a little defense just so a stray swarm doesn't end your game), then switch over to defenses once you've got construction Compare screenshots. Rocket turret is only because of versatile dmg profile, depends on rocket, but overall I found it weak. Build a radar pretty early to keep your surroundings updated. this is a minimal defense but will be all you need. Feb 24, 2023 · Defence wall. What's your late-game oil setup? I'm playing a rail world and production is done in specialized areas. 16 graphics) - Clipped max health to 2. So I usually stick with a bus, not because it's my favorite, but because it's what I do the best. 16. Once you crack, you can't go back: only crack heavy/light oil that you don't need. Preferably without cliffs, but with them is fine too. Only laser turrets. Best thing for defenses is to stack up wall tiles. Basically if u go for 2-3 layer thick laser, alot more turret, or entities, are active to shoot at biters, per length of perimeter. Blueprint early to late game defence: first find your cloud border. Biters present an element of defense that the game has against us, the players, in achieving our ultimate manufacturing goal. Anyway that tile is more suited for multiplayer games I think. It might even be better because the laser turrets have a much greater range. Top 1% Rank by size. One wall tile can be eaten and suddenly your turrets are under siege. Wave defense hard difficulty will give 50% less bounty on each kill. When you're really late into mining prod, you can add Credits: - Factorio Team for making the original wave defense scenario. I build this for late game where the evolution factor is 1 (100%) that is why the requester chests request uranium ammo. Another popular strategy is to walk turrets out to clear out alien bases. However, once I start getting to red circuits and higher, my organizations starts to fall apart and I start having a lot of inefficiency. x+70, player A set of wall blueprints for base defense, and a factory to make all the needed items to build the wall. 0: Wave defense can now only be won by launching a rocket. So setting it to 0. now go beyond the cloud and place this print down, ensure the ports are either connected to your main grid or have a train bringing supplies of repair tools and replacement parts. Jun 7, 2018 · Late game Rocket Fuel production for huge bases. sillyfly wrote: Scout around your base, to see where the alien nests are. (Top right, red inserter). Even though Artillery is a late-game feature, sometimes it still feels too powerful. Use efficiency modules inside your miners. My solution is: rail-based artillery outposts. If bots are only flying over the minefield for 30 seconds every 15 minutes, most attack waves are destroyed completely before the bots come out. Additionally, you can split the patch in half and get belts the other way. position. forces ["enemy"]. . 16 - 1. The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing. In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left. Nov 6, 2016 · The purple inserter is connected to that chest with a red wire and stops after taking 30 clips from the belt. And from this Refinery Complex: Petroleum, Light Oil and Lube via Fluid Cargo Trains to the consumers. You can easily extend or adjust it and after a while you will know which ones need upgrading or walls. 78K users. 27) 0. 1. I would suggest having trains bump objects to the side with a minor loss of speed. The design I came up with has a few (subjectively) nice properties: Entirely belt fed. Enemy bases are larger and more frequent, the starting area for enemy nests is closer, biters evolve at a much greater speed, and the pollution absorption from the environment is lower. Round the corners on your outpost. Nukes and 7 exoskeletons for late game, or 3-4 spidertrons clearing paths until they run out of rockets. Using laser turrets offensively is by far the Favorites. For rampant range is the key. MortiAlicia. triffid_hunter • 3 yr. Walls are repairable and replaceable with robots, but robots that go out to repair tend to get killed by spitters or flames, and it’s easy to run through a lot of robots when you’re looking at really big late-game swarms. Each Personal Laser defense gives you 5 shots per second of 75 dmg per laser. It would be neat if all the aliens would start swarming so that you need to greatly bulk u Oct 18, 2019 · 1. Upgrading damage 1 will give a 33% boost in damage, reducing 4 to 3 shots against small biters. 45. The idea was to build a late-game factory dedicated to a decent Plastic bars production. - AbertPC for supporting and motivating me to make a freeplay mode and multiplayer-testing it for bugs and balancing. At 1000 fluid/s pipe length is largely not a factor. But lets compare to like Personal-Laser defense. Design / Blueprint. Laser and flamethrower. There are different defences based on the tech available; Base wall - belt ammo feed to turrets and double wall. Nuclear power, backed with: lots of storage tanks for excess steam. From mid-end game, once you get the electric furnace unlocked, you can start laying it this way, leaving two spaces in the middle for emitters. 4: Wave defense difficulty will scale with online player count. 1. But then the thing is you can just loop that gas back around and turn it back into liquid with 0 ingredient loss. Once you have solid defense, it is roughly same. So my plan was to go for 16 Refineries, 6x Heavy Oil cracking, 12x Lubricant, 14x Light Oil cracking. 001% power generation is truckloads better than 0% power WRT specific defense setup-. There are two versions of this blueprint, one with the belt going to the right, and one going to the left. One thing I found really nice was the look of his walls. ago. Set X to a number between 0 (new game) and 1 (highest evolution). Just hold the space bar to auto shoot anything that comes in range, and click this throw the grenades in your hand, it does splash damage so you can wipe a bug base extremely quickly. tv/koryandreikaCheck out my Kovarex Enrichment Setup: h Build a radar there as well, to give you vision and allow passive exploring of the area. With about 20 steam drills, 4 labs, 5 assemblers, 1 radar, 1 boiler, 1 steam engine, a couple of power poles you are ready to strike at the 10 minute mark. An important part of planning ahead is to properly expand your controlled area. After factorio I played Oxygen not Included for about 500 hours. 78 %. Elminister696 • 10 mo. knighttemplar1960 Mar 12, 2023 @ 8:01am. Balduracuir. May 6, 2018 · the game doesn't have an end, at least not in the traditional sense of a final boss and then it's over. I can keep it organized really well. you'll need to decide what the end game is, one rocket and then move to another game, or continual expansion, optimization and so on. Remember to craft the grenades on the way to your opponent. Put them in front of the gun-turrets to out-range the spitters shooting at the wall, keeping one lone spitter from picking off turrets from just May 23, 2016 · The personal laser defense. Also use artillerie to clean up biters it is really the most efficient way to create a perimeter :) 1. Nests generate raiding parties as they absorb pollution, so no nests in pollution cloud = no raiding parties. 18. 1 belt of copper input should only support about 1100 red chips per minute (and even then you'd need 4 copper wire assemblers). I turned Factorio into a crazy tower defense game. Group a radar with a bunch of turrets and the bugs tend to focus their attacks there. I was asking myself, does a little maze with Of course, for very late game it becomes more efficient just to lay tracks over the ore patch, and mine directly into the trains. Check out how I set up my wall and laser turrets for late game. No belts. Any errors, factual or otherwise, are Limit of (1-3 depending on game progression) units spawning in a group at most every 45-75 minutes so it doesn't occupy an un-fun amount of the player's time. Laser turret: (5+6 Laser Damage) x (3+2 Firing Speed) x 4 = 220. Oil processing can be confusing. A wall design combining flamethrowers, lasers and uranium ammunition fed gun turrets, provides the most optimal way at defending in the late game, or against large waves of Mar 22, 2021 · The early game defences were tested without any research upgrade at all and regular magazines against among others a combo of medium bitters and medium spitters (6:10)! While the late game without any space research at all against hordes of enemies that i doubt you will ever face ingame (laser mine case). 5 blue belts of copper and 6 copper wire assemblers. Build a wall and/or place turrets outside the polluted area. A variety of late-game buildings take 10 liquid nitrogen a pop and turn it into 40 nitrogen gas as a byproduct. Changelog 0. Need tips for mid-game/late-game. At mining efficiency 170 (not that far into the running of a megabase), each miner with 3 Speed 3s is pumping out half a Blue Belt of ore, so belted solutions tend to be less effective than just mining straight into the cargo wagon. You can check the evolution factor beforehand so you know what it is with the simple /evolution. Evolution is at about 99%Reddit discussion here:https://www. is anyone sitting on a mid game save that you could upload? Like around getting bots. 205 votes, 117 comments. A short front line is your friend. Laser turret: Free ammo if using solar energy, slightly costly to replace, better range. Nice necro. While 12 beacons per assembler might be more UPS-friendly, 8 beacons is just so much more resource efficient, and UPS isn’t a problem for To make a red belt of red chips (1600/min), you need 1. The blueprint also includes a radar system. Share. I've play the game for nearly 800 hours now across like dozens of saves, but basically since the beginning I've always either played in peaceful mode or turned the biters off completely. 28 - Fixed some bugs with "mining drones" in the scenario 0. I have the following save for you, this is a save I played with someone from the Factorio discord in the past, and we just got robots setup and were transitioning from coal power to solar power: Dec 26, 2019 · To reach Military 2, you need about 200 red science packs and 20 green ones. Hi. global alarm if steam gets too low. Find blueprints for the video game Factorio. Jul 28, 2013 · Idea for the goal in the late game - supply ships on orbit. And, each weapon has strengths and weaknesses, that can complement each other if used in combination. This increases the difficulty of the early You can reduce bot losses to a low and tolerable level by removing mines from the logistic network except during short, scheduled mine replacement intervals. Jul 25, 2018 · That depends on your map settings. Or you can have a big wall lined with turrets and let the biters futilely attack over and over. Nearby balanced. Factorio version: 0. by Peter34 » Thu Jan 01, 2015 11:14 am. It makes sure all chests combined have a certain amount of clips. Right now I am playing Satisfactory. I found myself curious about the idea of a blood-soaked playthrough where rocket technology is achieved through nothing but massacres. A Dragons Teeth wall design using Flamethrowers, Laser Turrets, and Gun Turrets. Pack the turret that has longest range. I am the author of the guide, but definitely not the author of the Mall design, or the video and blueprint below. -- Watch live at https://www. 393 Online. Even if you have no labs. The +300 Dmg from 100 Destroyer Bots and +1 "infinite tier" is but a drop in the ocean. If you are looking for tileable module oriented Rocket Fuel productio, here is mine solution. TL;DR: You need never have excess petrol, light oil, or heavy oil. Preface: This guide attempts to describe a Mall in Factorio, gives examples, links to blueprints and videos. Properties: 1. Desert is harder early on, especially on desert & deathworld or harder. 988 (I use 13) assemblers when using prod modules and speed beacons (8 beacons per machine) 3. A compact supply mall, produces almost everything (includes barrels for flamethrower turrets and acid for uranium mining), contains a speedy assembling machine for building any product by requester chest, needs raw resources, used and tested by me in dozen games. It works well but i sometime have some damage done to my turret. In total 6x the number of belts. sustained rocket launches for continual research is the purpose for the mega factories, expansion and That's enough for anything up until mid-game as long as I kill any nest that attacks me. Even if no spawners existed on your map, pollution would cause evolution. Also the tank and personal laser have been given a buff so they're actually useful in end game. Gun and laser or gun and flamethrower. Place a requester box or an ammo factory, place an inserter and build a turret. Flamethrower doesnt discriminate against any amount of biters, except first few of the attack wave. greep. The tests show that there are 2 key research milestones for the early game: 1) Physical projectile damage 1 (red science) - since biters regenerate between shots, it takes 4 x 5 damage with Basic ammo to kill a small biter (15hp). Keep in mind by the time you start hitting the mid to late game you get access to a plague rocket that can just remove all biters from a surface. When I run extremely long rail routes, I hang a heavily defended autonomous artillery-train base on to the rails, with some timer logic to enable the train-stop every X minutes (like, every 20 mins). Sharp corners are a weakness, since they both have less firepower, but attract stronger attacks, than the sides. * When you build the Rocket Defense, the documentation says "the aliens don't stop attacking" but in fact nothing special happens with the aliens. I am 35 hours in and having Feb 22, 2021 · Deathworld is similar to normal settings, except the game mode is centered around more numerous and powerful enemies. This blueprint features a defensive wall with bullet guns and flame towers. Everything in a 12 Beacon setup. Jan 11, 2017 · This will eventually make smart biters and spitters "find" weak spots in the defense, avoid land mines and protected areas and wreck the hell out of the base. This is a multi-layers wall that use flame turrets and laser turrets for defense, while building stations for artillery trains. many accumulators, global alarm if accumulator gets too low. Drop and load a block of turrets and then another staggered forward block of turrets. In the late game, you'll have infinite research on mining productivity. Oct 5, 2022 · But of course, in late game mega+bot bases, the resources spent on defence are negligible, but the double wall design fails in absolute defence, since a large swarm (100+ behemoths) can simply rip through the first wall without the funnelling of the dragon's teeth, so i would argue that for late game, the dragon's teeth are a safer bet. Or late game, or never, depending on how much time you want to spend gunning down nests instead of growing the factory. Jan 1, 2015 · Joined: Mon Nov 10, 2014 12:44 pm. Factorio Action game Gaming. You will most likely need two or more grades of defenses, covering from light attacks in the early game to heavy attacks in the late game. because 0. Damage - 8 From resistance) x 10 Firing Speed = 162. 49 RF per second. Overall, the blister design is cheap, easy to expand, not very resource or labor intensive, and can act as an early warning picket for when things get serious if you make several blisters in defense in depth; biters crushing a few of them completely should be a cheap and easy way to tell that things are going to get tough soon. Gun turret: (5+19. For the perimeter, you can use a solid line of lasers and some flamethrowers behind, and roboports a bit behind. 147. Grenades are great for early game tree clearing, not so much for combat. vw oq zc sd ub io zz ue yy jz