Best generic rpg system reddit. It can be used for horror quite nicely. Fate is the best free RPG system I have seen. Fast and streamlined. Fudge is another system that is awesome and pretty similar to FATE. Cosmic Patrol is built to be more "golden age scifi”, using a simple rule-set. Obviously theres gurps and FATE are those thr top 2 or are there others out there that may be better that also have supplement content like gurps and fate does. Here is what I am looking for : Good and fast for improv, sandbox. Feb 1, 2018 · A generic ruleset must make this possible by: 1. 9 to 12 actions, skills, or approaches, like most Forged in the Dark games. Maze Rats - another fun osr styled game, fun play, and really like the D66 tables, it's a good resource even if not running mazerats as a system. Onirim35. OR . 3 or 4 stat systems. It is best at action adventure stories with competent player characters. Tricube Tales - A great minimalist system with plenty of genre advice and optional rules; the publisher also offers a ton of one-sheet minisettings based off Star Wars-style sci-fi, Lovecraftian horror, cyberpunk, superheroes and more. Whenever the player attempts to accomplish something significant they roll 4dF to modify their trait level and compare it to a GM-determined difficulty level on the d6xd6, a generic system from industry veteran Lester Smith. They’re working on reprinting everything and have plans to continue support. The rest of the rules read like any other RPG system and presented as 100% required. In case you missed, Chaosium's Basic Roleplaying costs less than a dollar on DriveThruRPG in pdf. Ironsworn is low-fantasy. The reason the ToC looks similar is because all generic systems are aiming to accomplish pretty much the same things, while specific systems, from D&D to Blades in the Dark, focus there ToC on what that game specifically needs to accomplish. Your character is made of cliché's, short descriptions of the type of adventurer you are (So, you wouldn't put dice into Strength and Weapons and such, just an appropriate Warrior cliché). In the latter, I would suggest using a BRP-family game (Basic Roleplaying, Call of Cthulhu, Mythras (with the older-style "checkmark" advancement instead of GM-awarded advancement rolls), etc. Reply reply. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. It uses proprietary dice (a sticking point for lots of folks) to generate complex dice results that can pull the story in really exciting and unexpected directions. It also claims to be the first Japanese RPG translated into English. There are a number of convenient iOS, Android and browser based RSS readers . goddamn I love this game. If you don't like fantasy elements, you can do Star Wars RPG as well but without playing any Jedi or Sith. 1 point in a skill costs 1 character point. There's OVA. ago. d6xd6, a generic system from industry veteran Lester Smith. There's two reasons why PbtA as a system has taken off among indie RPG developers and a certain kind of RPG fan: The player end of the system relies on stereotypes which allow players to slip into ready-made narrative roles appropriate to the genre. This also has an amazing support line with many books giving new settings, zombies, etc. Monstrous, overly specific skill lists like The Burning Wheel. Being flexible, e. g. My typical List of OSR style Fantasy games. Simple and versatile d100-based system, affordable and complete in one single book. Hero-system: to my knowledge, one of the original stat-point purchase system . Maid: The Role Playing Game is a rules-light, randomly driven, light comedy anime game. It's not on your list but my first suggestion is TinyD6. Saga: A Generic Universal Roleplaying System is up to its sixth edition. 5) EABA uses a mechanic which makes it so the more hurt you are, the less effective you are in combat. GURPS is more realist, Savage Worlds more heroic, Fate offers more meta-game rules, and the like. At this point, I'm allergic to the generic six. FFG Star Wars is also Genesys. The only parts mentioned as modular in the core set are chapters 12-13 which are mostly advanced grid combat rules, and a handful of optional rules. These games don't just favor long play, they perfected it. 2)Totally understand what you mean by the dice rolls, but usually “just a d6” gives you less mechanical choices than 2d6 or a d20, for instance. Some universal/generic RPGs are more universal than others; the most successfully universal/generic RPG I have found is Freeform Universal; its GURPS is higher crunch, but if you each have very clear character concepts, that may help. If my world has some quirks I want to represent, then I can write some homebrew for that. Paranoia: Role play in a totalitarian dome-vile. Halo Mythic. BRP (Call of Cthulhu or not) is pretty easy to run and understand, since it relies on percentages. (8) Existing generic RPGs may be setting-independent, but they only do one play style well. For medieval themes I usually use the regular Alegreya, but since this is a generic system, I choose the Sans - huge thanks to the creator Juan Pablo del Peral from Huerta Tipografica. Open Legend RPG is not only my favorite Free TTRPG, but also my generic RPG of choice. Many people like that, and more power to them! It's just not my cup of tea. If you need a single generic book or series of books as a flexible tool to be your fallback option, then that's not Savage Worlds. I'm big on Savage Worlds. These are called Stands I really like Strike! as my generic system of choice. Retro Clones. Index Card RPG - my fav RPG. And they require you have a clear idea of what you want, or an existing genre or IP you want to emulate. Traveller - the OG, tends to be very grounded. Dungeon World - brings the mojo of Apocalypse World to the friendly territory of fantasy Fudge Lite. . For me, Street Fighter the Storytelling Game was the perfect platform for a thorougly modded system Semi-Generic Systems (Multiple) Expand Group. Each universal system enforces one play style or another. \. Pokemon Pen & Paper is even simpler still, IIRC every attack does the same damage unless it's super/not very effective. Edge Studio currently has the rights to Genesys (and all the other associated FFG RPG properties. It has 1 page of rules for the GM, 1 page of rules for magic, and 1 page of rules for the players. Here are some answers from different points of view: 13th Age - if "generic fantasy" means D&D to you, then 13th Age is probably the best out there. Lots of good options have been mentioned, but there is also the extreme crunch option Rolemaster 2nd edition, a very old school game with d100s and tables galore. For generic action, you can still go Stat+Skill. Tri-Stat: another generic system. 2. Designers at Evil Hat shook up the FUDGE system by adding two innovative LANCER (over at r/LancerRPG) is a work in progress, but it's the best one I've encountered by far and it's complete as-is. You can jump right in and play right away. Burning Wheel, Torchbearer and Mouse Guard - Three very different games that use the same underlying system. Basic Role-Playing is the basic system behind RuneQuest, using a d100 system. marco262 • 10 yr. This system allows for any theme or setting, from Fantasy to Cyberpunk, from Horror to Noir, or whatever your imagination can create. Shadowrun 6 is lower-crunch, and often said to cut too much. There's Open D6 which is designed to be a very generic system. Each RPG system does its job more or less according to the needs of the table - the players and the GM. Worth a look! Gateway rpg, a great generic distillation of 5th Ed. Cyberpunk 2020's character creation system, which involved rolling family origins and details, some motivations, and then rolling year-by-year on the Life Events table to give your character a history. GURPS Thaumatology (and also GURPS Magic) is anoter good one, and it is basically a toolkit for creating different magic styles, and they are treated differently by the rules, not just some re-skining. GURPS is great for horror. The leveling system isn’t the best, characters get super power very quickly, which you can house fix with smaller xp rewards (instead of 20xp per session I’d go with no more than 5). If you have already made a post, edit it, and mention the system at the top. Are you looking for a role-playing game that can handle any campaign you can imagine? We have a curated comparison of the best generic RPGs. "Dread", has a great mechanism to induce stress. Goblinoid Games's GORE is a generic percentile-based game system based on Basic Roleplaying/Call of Cthulhu (and it's free!) Full Mythras focuses on fantasy with 5 magic systems that can be added. Solar_Silver. r/rpg: A subreddit for all things related to tabletop roleplaying games Dread is good for one-shots. Risus is a great generic RPG system that easily takes a coat of fantasy paint! The core mechanic is d6 die pool, based off of the cliché you're using. It has a guide on how to create a setting. You gather dice based on your skills etc, then roll that many dF. Leftover char points can be spent on traits like Marksman or Attractive or Nightvision or whatever you want. Quietus87 • Doomed One • 5 yr. Fudge is half an RPG and half a toolbox for making an RPG (Fate started out as a build of Fudge with aspects. 2 points in a skill costs 3 character points. He explained one such system, not all of them. Dec 24, 2020 · Hackable RPG Systems: FATE. fleshrott. Scum and Villainy - structured around a mission/downtime system. 13. blindluke • 5 yr. Character generation is a snap. ) because of their "improve skills by using them" advancement method. Staying out of the way during play. Pathfinder 2e - Best Paizo system. It's hard to call the Foundry game system for it well-maintained, but it isn't too bad. GURPS: another older generic system uses D6 (a 3D6 system I believe). Lasers and Feelings. Not sure what a generic system would be. That's a good one too. When you have a limitation in place, you force yourself to take the design in directions you wouldn't otherwise go, and open a new avenue for your creativity. Out of all the RPGs they look at, GURPS, Savage Worlds, Cypher System or Genesys might be best for your needs. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. Era d10 is a system upon which a diverse number of games have been built. Mech combat runs pretty quickly without skipping out on too much detail, fantastic setting (same guy behind Kill 6 Billion Demons), generally does what I'd look for out of a game. Unless you publish specific settings for your universal system most folks will want a game that comes with a (flavorful) settings. OSR. I think there is some solo stuff for The Fantasy Trip I believe. The Dark Eye (major RPG of Germany) - Best RP for roleplaying in a tavern so the players can avoid as many rules as possible. Eclipse Phase is higher crunch for transhuman+post-apocalyptic. Great for space trucker games. This is the system behind the Star Wars RPG by Fantasy Flight. All the other systems are either very crunchy or the Pokémon barely seems to matter, PTA for me strikes the right balance where they all feel different but it feels much more like the anime than the video game. It requires only a d6 and is rules light making it very friendly to new players. I run a lot in a generic or semi-generic system as it is generic Post-Apocalytpic, which means it works for anything modern. System-wise, I find it lacking. Now we have nearly infinite options, and even dozens of dozens of generic systems to choose from. If you're unsure which game to run, this is a great choice. It doesn't support magic well, though there is a magic supplement making fantasy a little odd in Most generic games just try to go with a universal stat+skill system, but that's still pretty limited. SWADE, Mutant Year Zero Engine, 2D20 and Genesys System. To overcome the GURPS intimidation, grab How to be a GURPS GM and check Best generic open ended/generic ttrpg. So say if you roll 3, 6's then you have an 8, 6+1+1. The Whispering Road similarly calls itself “a storytelling game of cooperation and exploration, inspired by the films of Hayao Miyazaki and Studio Ghibli. So for example GM should be able to Oct 9, 2003 · 3) EABA has a very flexible power system, which allows you to create a variety of powers. But it is also completely free. It has some bugs, but does a good job. Long out of print, but by far the best Superhero RPG I've ever played. Other good options are Friendship, Effort, Victory if you want something narratively inclined or, if you want something more crunchy with many specific power builds, Valor. If it's action-oriented, you could use Savage Worlds with the Horror Companion. Generic anime-themed games like BESM and OVA also have rules for Fragged Rules System is not exactly a generic system, but a system that has been used to build games in several different genres. The most "innovative" generic RPG system I've seen is Schema . Also, make sure not to miss our sidebar links to resources: Solo RPG Resources. What I’m looking for is a generic system that has ways to reward individual players with some kind of spending power whether it allows for upgrading their abilities or does something like savage worlds bennies, has flexible character creation like GURPS, a good base power/magic system that I can modify to my liking, and allows me to publish d6xd6, a generic system from industry veteran Lester Smith. 4 points in a skill costs 10 character points. As a third option, I would add Thousand Suns, which is a concise, modernized, setting-neutral variation on Traveller. Second both. Try The Witcher TTRPG :) Attributes and skills are rated 1-10 The system to use a skill is d10+skill value + attribute value. EABA stands for "End All Be All". The upside of generic systems is if you can imagine a scenario, it works in a generic system. The "Perfect" Generic Rules-light system I've been looking into generic and rules light systems (like fate and risus). Disciples of Bone and Shadow is a great fantasy based solo RPG. Also worth looking at is Magic World, from Chaosium. There's also Scum and Villainy if you want space opera but using a narrative game engine, specifically Forged in the Dark in this case. There's no one, single "best" RPG system. So players know what tools they need to do what; though, this could be left to the GM's discretion. Ironsworn is very good and the solo rpg that I've played. But for a system like GURPS or Savage Worlds that is meant for a variety of games, what kind If you are looking for a generic RPG system that can fit any setting or genre, you might want to check out the wiki page of r/rpg, a subreddit for tabletop role-playing games. Whether you are into sci-fi, fantasy, horror, or anything in between, you can find a generic RPG that suits your Been looking to start up a JoJo’s TTRPG game, but I’m stuck between a couple of systems. As non-cinematic unisystem, Mage the Ascencion 2e is probably the best, but ALL types of magic are the same. There's a bunch of small, generic systems out there that are pretty condensed, as well. 4) Universal systems tend to take a lot more work for both PCs and GMs. 3 points in a skill costs 6 character points. Generic systems have the advantage of being moldable, extendible, and transferable. It's a little crunchier than Risus and it's similar to Savage Worlds. The appeal of the PbtA Have a look at the Barebones Fantasy rpg. epzi10n. The indies/others: LOTS of indie RPGS here, including Truth and Justice, Masks, Worlds in Peril as well as some mainstream generic RPG systems that try to handle supers like Savage Worlds. Knave - very quick OSR styled game, enjoy the spell list. e. Old School Essentials - B/X D&D. Nereoss • 6 mo. The system has no preset setting. If the system can't keep pace, one needs to consider changing the system. I’ll echo what others have said: it’s main weakness is it’s better for shorter adventures. I'm (slowly) working to do just that. Savage Worlds powers Pinnacle Games. There you can find a comprehensive list of generic RPGs, with brief descriptions, links, and ratings. Fudge Lite is a free rules-light generic RPG that draws inspiration from PbtA philosophy on the GM-facing side and Fudge, the precursor system to Fate, on the player-facing side. It's a very simple and open-ended anime themed system (which really means it's a generic system with anime/mange art & themes). Extremely deadly and brutal. "Don't rest your head" from Evil Hat, has that thin edge between madness and dreaming. If you are talking about generic in that it doesn't have any set lore and the world is totally up to the GM then Aftermath! is a generic system. 11. great Q&A. , one year you might get a financial windfall, find a teacher, make a friend or enemy, have love affairs, etc. GURPS, the original "generic" game system, has accumulated a huge number of supplements over the years. ”. ) Fudge Lite is my personal build of Fudge, meant to be a rules-light generic RPG system. Use this link with an RSS reader to stay up to date with Opinions on best setting agnostic/generic RPG systems for solo play?. The system is a simple 6 sided die, dice pool system, you take your applicable skill if any in a scenario and add it to the appropriate attribute, then roll that many dice, keeping only the highest die out of the group as your final result, if you roll multiple 6's you get to add 1 to the result. Fudge Lite is a free, generic, rules-light RPG. omnihedron. What counts as crunchy for a person varies of course, but I would definitely recommend PTA 3. However, Giant Robo is the favorite for most of my gaming friends which means I've played campaigns in most Mecha RPGs: Mechwarrior, BattleTech, Jovian Chronicles, Gear Krieg, Mekton Zeta, and Robotech. Because many different worlds can use D&D, I don't need to teach my players a new system to play in a different world than their last campaign. EABA stands for "End All Be All" Era d10 is a system upon which a diverse number of games have been built. It has a liberal license as well, so many settings have been published for it. A generic system is the opposite of that. The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. The GURPS Core set is actually presented as not very modular at all. In addition, Either as rewards or drops from boss monsters, you can get Materials that can be used in crafting that all have their own properties that must be applied to the weapon created but it is used in place of the gold cost. Openquest is a much simpler game based on the same rules as Mythras - Renaissance, River of Heaven, and at least one other game I can't recall use the Openquest Ruleset. •. If there are weird or intrusive mechanics, the game feels more like the system and less like the setting and genre it's supposed to emulate. For space opera, there's Mongoose Traveller. Definitely my favorite generic system out there by far. 4C is more of a toolkit. Nor is that mechanic exclusive to d10. Labyrinth Lord (BX DnD) - Almost a direct rehashing of the old BX dnd system. Easy to teach, easy to run. The core system is narrative-ish (more precisely, it is PbtA inspired), but it has lots of custom options and subsystems. Its only notable limitation, I'd say, is that it lends itself more to "action movie" type play with very freeform, abstract combat mechanics. Genesys- from Fantasy Flight Games, using a generic version of their Star Wars narrative dice, Genesys has become one of my personal favorite systems. I'm a big fan of Unknown Armies, but that's going to be a lot more complex for you. M1rough. And so on. FATE plus a splatbook, pencil drop dice page, and Mythic GM is so dead-simple that I'm playing it at work on my breaks. GATEWAY RPG Tabletop System is a Free, rules-lite, easy to learn , fast-paced, and universal D20 Roleplaying Game framework that is perfect for introducing new players to the hobby of tabletop RPGs. It's easy to learn and comes in many flavors. You spend from general pools to add to the roll on a 1 to 1 basis. • 2 yr. The game itself is still in development, but what exists (while subject to change) is very playable. The GURPS Horror book itself, by Kenneth Hite, is a great resource for horror gaming no matter what system you choose. Game Suggestion. It's one of the greatest generic rpgs and toolboxes out there. Include the word Answered in any comment to automatically flair this thread as resolved (or change the flair to Answered yourself). 3:16 Carnage Amongst the Stars is a simple, low-prep campaign game about wiping out alien threats. All of this systems covers different settings, from Fantasy to SciFi, very oriented to narrative play. Although, Cyberpunk, Alien, Exalted, Trinity Continuum, and Dune are all pretty popular too. It's got "modules" for different modes of play; a module that covers general using skills and doing stuff, a module for chases, a module for extended tests, and, most importantly, a module for tactical combat (which is less realistic and more gamey, but quite fun). The official dice app is free, since the dice are among the reprints. For superheroes, you can do Affliations+Powers. Swords and Wizardry (ODnD) - almost a direct rehash of the very first edition of DnD. Basic Roleplaying for a buck. . I am a bot, and this action was performed automatically. Still popular. Shadowrun 1-5 is higher crunch for cyberpunk+fantasy. The system as a whole is pretty simple. A generic system broaden your possibilities, but a "true" universal generic system doesn't exist. Fragged Rules System is not exactly a generic system, but a system that has been used to build games in several different genres. I'd also like to Risus for its simplicity, and it is how I introduced my kids to roleplaying games. When you want to do something, the GM establishes a small set of "Dangers" and "Augments" -- things that can "complicate" or "improve" your result. " Generic systems were indeed awesome when we had no options to speak of in the 80s. allowing you to play any kind of character and tell any kind of story. yochaigal. Mausritter - fun play, cute mice, and I like the inventory system. Genesys isn’t for everyone, but it’s my second favorite I’ve ever played/run (Monster of the Even a generic system has its own particular blend of granularity, its own mechanics, its own approach to "generic. TinyD6 my personal favorite of the many d6-centric systems in this list. Its a good system. Marvel Super Heroes SAGA (the 90's Marvel game). It focuses on nitty - gritty detailed combat (with miniature tactical elements). GURPS is a generic RPG system that allows you to create your own world and system. A player's attempt to do something is, at most, a single player-facing roll of the dice with (optionally) a single modifier, with meaningful consequences for both positive and negative results. Also, Chaosium is releasing the last BRP edition Maybe you want d6 as the only dice. Scarlet Heroes = Another that has been recommended but with an OSR d20-style. The Black Hack (ODnD) A very modern hack of ODnD. TheOGMiyagi. I want to see what the internet thinks would be a good system to use for this anime game idea! Edit: JoJo’s Bizarre Adventure is an Anime which specializes (and I think invented) the punchy super powered summonable ghost. As an Exalted player, I thought that game was pretty niche. Fairly crunchy. Pip System is aimed at beginning role-players. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Think Alien. Cypher is a pretty agnostic system, too, and there's books for all sorts of different genres that you can generally kitbash together however you like. I've been trying to come up with a system that doesn't use made up attributes (or approaches) like dex, int or deception, athletics etc, because to me they are flawed in many ways. The main dev for this has gone into semi-hibernation, surfacing every few weeks to do merges, from what I understand. Classic is pretty light, Mongoose is more crunchy. basic rules. 1. Generic systems are a double-edged sword. Strike! is a weird mix. Luck only comes in when you're trying to use general abilities under pressure and it uses a d6 trying to hit a target number. A slightly different approach to d100, also pretty simple, and leaning into Sword & Sorcery. Mothership - Sci-Fi Horror with great modules, cool art, and simple mechanics. Ironsworn = One that has been recommended based loosely on PbtA-style. 8. Life happens. Star Trek Adventures is the latest in a long line of official Star Trek games, built using Modiphius 2d20 system. However, it's really worth noting that Burning Wheel is very crunchy and favors system mastery. I don't think it's designed for long campaigns. Crafting is a skill roll and uses half the item's gold cost as a component. Rosette Diceless 3Deep Each equipment set required to access certain content should be written out if you want to use them as gates. Mythic GME = With an option as the game itself or one that can be used to work with other games. My favorite games include "Dogs in the Vineyard", "The Carcass", "Fiasco" and, "Burning Wheel". As it is very modular, you can use magic module at the beginning, then replace it with science and fire weapons, and then switch it back. SenseiZarn • 6 yr. Shadowrun 6e - Best at being the current edition of Shadowrun. Stars Without Number, FrontierSpace are both setting neutral and relatively lightweight sci-fi rpgs. There is a multi-verse supplement called Luther Arkwright that is probably the most versatile and thus generic: Zooming out a bit and opting for “Monster Fighting TTRPG” better frames people’s expectations- and that’s pretty huge. But is best suited for one shots. The top sellers on DriveThruRPG are usually World of Darkness (especially Vampire the Masquerade), Call of Cthulhu, Traveller, Shadowrun, and Warhammer Fantasy. So here is the list. The only thing common to how d10 systems work is that they use ten-sided dice. Probably not even the third best version of Shadowrun. So lockpicking kit, potion making kit, alchemist's kit, brewery kit, smithy tools, etc. I thought about using Ironsworn in a different setting, but IMO a lot of the oracles would need re-doing to make it work smoothly. It's a workable system but feels generic instead of built for a zombie game. It's gonna be a lot of work, but GURPS is an awesome candidate for that. The novelty is gone. I guess there is no such thing as a truly generic RPG. There are no thing like a best universal system. actionyann. Game should have clear difficulty ratings. r/HaloMythic. Lots of flexibility, lots of lessons learned from the indie community, lots of familiar terms and concepts. • 4 yr. Alas there is still no print on demand version available, so if you want a softcover, you have to go to Chaosium's webstore, where it's In the former case, pretty much any "generic" system would work. It depends on what you want in a generic, if you are sick of learning systems and just want to play one core system, then Savage Worlds will cover you. chaosking65. " Tack on "Weird" or "Arcane" if you need a separate magic stat. Some are out of print, but Wild Talents is still available and is an interesting freeform superhero system, even if the combat is clunky. 4) EABA's lethality level is very scalable, so that combat can be obscenely lethal, or more high adventure. Best price per pixel on art. Making solving mysteries a game of resource management rather than getting lucky on rolls. The 1PG system from Deep7. Take GURPS, for . SavageSchemer. When posting, add a system tag to the title - [D&D5e] or [PF2e], for example. Wushu Open is an easy-to-pick-up system that encourages good RP style, and is very fun for those players who have more of a love for action RP than rules. Also exploding dice always make for great, over the top superhero moments. The biggest point in favor is the tactical combat system; if you like FFT or XCOM-style grid based tactical combat, but don't want lots of numbers to track, it is an excellent system. MajiMonsters is a full, published system that is a pokemon-like, although somewhere on reddit someone published a full set of stats for Pokemon in MajiMonsters. kalnaren • 6 mo. In Cortex Prime, if you're doing a political drama, you can go with Values+Relationships+Resources. Like "Strength, Skill, Charm. WOIN "What's OLD is NEW, three toolkit-oriented tabletop roleplaying games designed to work together" Open Legend an open-source RPG. The realistic basis, the details, the deadly nature of the game - I've run a number of very successful GURPS horror campaigns. Mouse Guard uses the Burning Wheel system but a very light version of it. The FATE system, developed by Evil Hat Studios, is itself a hack of an earlier open-source system called FUDGE, in which skill checks were resolved by rolling four six-sided dice with "+" symbols, "-" symbols, and blank spots on their faces. The symbols of the system make for great moments of success at a cost or failure which creates an opening. It works best for near past, distant dystopia, or near-future type games, but with a sci-fi style. It is a Forged in the Dark game (a Blades in the Dark Hack) and is solely focused on a Team of Shatterkin Tamers and Goblin Crafted has an entire page dedicated to Generic RPGs, with a detailed look at each including rules summaries, ratings from other online sites, price comparisons from online vendors, etc. This is a place to talk about Game Design and what it entails. Mostly just some annoyances. lq zf my tj oq jn na us ka zm